Macromania is a delusion of the distance of objects being farther than they actually are. Waste coexists in our daily lives, from solid to fluid to digital waste. The projects looks to investigate daily activities as waste generating processes from the scale of a room to a city. The process also looks to highlight the contrast of waste to a commodity exposing the global - social - infrastructural impacts during the entire process. 
Actions create influences. The storyboard takes us through a cyclic process which starts with drinking wine in one’s own house, an action persistent in our daily lives. Our lives produce waste at multiple layers - physical waste for example throwing garbage and rinsing utensils as well as digital waste created simple action like online streaming and electronic devices.
Each of these forms of waste are transported to processing facilities where they is treated and repurposed, like waste water reaching the water reclamation center. The micro scale waste translates into a macro scale,. The treated water is supplied back into the grid, as well as used for irrigation of vineyards. The repurposed waste is now incorporated into the process of wine making. It also involves solid waste in the form of packaging and bottling wine using recycled products. The product is then delivered back to where its journey began - the household. Further research leads to larger stakeholders involved - like import- export, economic impact and global identity as well as political implications. 
The story aims to form a union across the three processes at multiple scales.

Ruoyang Chen

Neha Oswal, Akshada Muley

Gaurav Puri

Back to Top